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LEGENDS
The first pets, from the old stories, known for keeping their word.
A Legend is born with its oath, and the oath cannot be changed. How much rides on it is yours to set: Sworn, or Safe mode.
Born with its oathThe oath is locked. The stakes are yours.
Every Legend has an oath from the day it hatches, and it keeps that oath for life. What you choose is how your Legend lives by it.
Sworn
Your Legend lives by its oath at full stakes. Each pact shows what a missed day costs before it ever counts.
Safe mode
Nothing bad can happen to your pet. The oath still shows and kept days still count, so streaks are still yours to earn.
- Switching to Safe mode takes effect today. Switching back to Sworn takes effect tomorrow.
- In Safe mode a missed day costs your pet nothing. It spends no shield, and it ends the streak: Safe mode protects the pet, not the streak.
- Safe mode and the Pact of Iron never go together, and Iron is final. A Legend in Safe mode goes back to Sworn before it can swear Iron, and once Iron is sworn, Safe mode is gone for that pet.
Two seals, worn for life
Every Legend carries one of two seals, for life. These drawings are a first look, and the finished seals may differ.
Gold seal
For a Legend that is Sworn every day, from hatch to graduation. It shows the crest at the pet's tier, here Fearless.
Moonlight seal
For a Legend that has spent any time in Safe mode. A pale shield with a ring, worn from that day on.
Moonlight is permanent. A Legend can go back to Sworn and its stakes are real again, but its seal stays moonlight.
How a Legend's oath is different
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Born with it
Other pets offer an oath you can take or leave. A Legend's oath is there from hatch, and it is never ended or swapped.
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Three pacts
A kingdom oath holds two pacts. A Legend's oath holds three.
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One signature pact
One pact in the oath is the Legend's own, sworn at that Legend's tier.
The Legends and their oaths
Each Legend swore its own oath long ago. Here is each one in its own words, and what its signature pact costs on a missed day.
Legend

Phoenix
Oath of Fire
Never stays down
“I've been ash more times than I can count. It never sticks. Every move you make feeds the fire, and every comeback is better than the last.”
Signature pact
FearlessDrops a stage
Left sad too long, it turns to ash. Move to rekindle it before the day ends, or it drops a stage.
Just here for the looks? Safe mode: nothing can go wrong.
Legend

Sulkmander
Oath of the Spiral
You are getting active
“Look into my eyes. You are getting sleepy. No, wait. You are getting active. One workout, every day: I swore it long ago. Keep it with me and the spiral goes deeper. I'd like that. Don't tell anyone.”
Signature pact
IronCan be lost
One workout every day. A day without one slips it back a day. Slip back past the egg and it is lost.
Just here for the looks? Safe mode: nothing can go wrong.
Legend

Void Shadow
Oath of the Void
Holds back the dark
“A small black hole follows me everywhere. I swore to keep it small. Stay with me and I'll show you what I really am.”
Signature pact
FearlessDrops a stage
Left alone too long, it collapses into a black hole. Steady it before the day ends, or it drops a stage.
Just here for the looks? Safe mode: nothing can go wrong.
Legend

Unicorn
Oath of the Rainbow
Keeper of the rainbow
“Gentle? Yes. Proud? A little. Magical? Obviously. If I start to fade, don't worry. Move with me and I'm a rainbow again.”
Signature pact
SteadyNo growth
Left sad too long, it fades. A faded day earns no growth, and it never loses a stage.
Just here for the looks? Safe mode: nothing can go wrong.
Iron on a Legend
A Sworn Legend can swear the Pact of Iron too. Its signature pact rises to Iron, where a pet can be lost (Sulkmander's is there already). The Pact of Iron is free, for any pet.
- Phoenix: its signature pact rises from Fearless to Iron.
- Sulkmander: its signature pact is already at Iron, so the Pact of Iron adds nothing to it.
- Void Shadow: its signature pact rises from Fearless to Iron.
- Unicorn: its signature pact rises from Steady to Iron.


